![]() ![]() I give you the interview that wasn’t supposed to be. He was so thorough and complete, demonstrating such a passion and such an involvement with the team that I felt like it was just too good of a piece of material not to give you direct access to his words. The answers that came from Bob blew my brain up. When I first approached the 160 th, Bob Patterson was very nice and patient with me as I made him some initial questions, asked for his website among other preliminary boring stuff.Īfter that, when I was a bit more comfortable about the team I sent him a few questions in order to further increase my knowledge of what is it that those folks do and be able to present it to you – our reader – so that I could both make justice to the team and provide you with good information. It's too bad that we won't see any major developments regarding the said systems, weapons and flight model. Transporting your friends, doing CSAR missions with real people on the other side of the world and, in a general sense, being part of a team is a great feeling. It's unfortunate that systems are not conveniently modeled in the game as there's a lot of potential. I am a very casual ARMA III player (really casual - I barely boot up the game) and I've always wanted to give it a bit more of exposure. Before we start, I have to say this: this was not supposed to be an interview.
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